Body ui for augmented reality components

ABSTRACT

The technical problem of providing user interface elements that can be activated without physical contact with any specific device is addressed by configuring an augmented reality component to display a touchless user selectable element that can be activated in response to detecting collision of an object from the output of a digital image sensor of a camera with a user selectable element. The augmented reality component detects collision of the touchless user selectable element with an object from the person image, such as a hand object, and, in response, triggers a predetermined action, such as, for example, starting or stopping recording of the output of a digital image sensor or capturing a still image of the output of a digital image sensor.

CLAIM OF PRIORITY

This application claims the benefit of priority to U.S. ProvisionalApplication Ser. No. 63/131,393, filed on Dec. 29, 2020, which isincorporated herein by reference in its entirety.

TECHNICAL FIELD

The present disclosure relates generally to facilitating interactionsbetween a messaging client and third-party resources.

BACKGROUND

The popularity of computer-implemented programs that permit users toaccess and interact with content and other users online continues togrow. Various computer-implemented applications exist that permit usersto share content with other users through messaging clients. Some ofsuch computer-implemented applications, termed apps, can be designed torun on a mobile device such as a phone, a tablet, or a wearable device,while having a backend service provided on a server computer system toperform operations that may require resources greater than is reasonableto perform at a client device (e.g., storing large amounts of data orperforming computationally expensive processing).

A messaging app executing at a client device may provide a userinterface (UI) that allows a user to capture a photo or a video ofthemselves, using a front-facing camera of the client device, and toshare the captured content to other devices. The UT provided by amessaging app may include various user selectable elements that can beactivated by touching the area of the screen that displays the userselectable element. For example, the UI may include a user selectableelement that starts and stops video recording, in response to a tap.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS

In the drawings, which are not necessarily drawn to scale, like numeralsmay describe similar components in different views. To easily identifythe discussion of any particular element or act, the most significantdigit or digits in a reference number refer to the figure number inwhich that element is first introduced. Some embodiments are illustratedby way of example, and not limitation, in the figures of theaccompanying drawings in which:

FIG. 1 is a diagrammatic representation of a networked environment inwhich a developer tools system may be deployed, in accordance with someexamples.

FIG. 2 is a diagrammatic representation of a messaging system, inaccordance with some examples, that has both client-side and server-sidefunctionality.

FIG. 3 is a diagrammatic representation of a data structure asmaintained in a database, in accordance with some examples.

FIG. 4 is a diagrammatic representation of a message, in accordance withsome examples.

FIG. 5 is a flowchart for an access-limiting process, in accordance withsome examples.

FIG. 6 is a flowchart of a method for enhancing users' experience ofengaging with augmented reality (AR) technology, in accordance with someexamples.

FIG. 7 is a diagrammatic representation of a camera view user interfacewith a body UI AR component loaded, in accordance with some examples.

FIG. 8 is a diagrammatic representation of a camera view user interfacedisplaying a touchless user selectable element configured to causerecording of a video, in accordance with some examples.

FIG. 9 is a diagrammatic representation of a camera view user interfacedisplaying a collision of a hand object with the touchless userselectable element configured to cause recording of a video, inaccordance with some examples.

FIG. 10 is a diagrammatic representation of a camera view user interfacedisplaying a touchless user selectable element configured to causestopping of the recording, in accordance with some examples.

FIG. 11 is a diagrammatic representation of a camera view user interfacedisplaying a collision of a hand object with the touchless userselectable element configured to cause stopping of the recording, inaccordance with some examples.

FIG. 12 is a diagrammatic representation of a camera view user interfacedisplaying a touchless user selectable element configured to causecapturing of an image with a camera and another touchless userselectable element configured to cause replacing an item selectioncarousel with a color selection carousel, in accordance with someexamples.

FIG. 13 is a diagrammatic representation of a camera view user interfacedisplaying a collision of a hand object with the touchless userselectable element configured to cause replacing an item selectioncarousel with a color selection carousel, in accordance with someexamples.

FIG. 14 is a diagrammatic representation of a camera view user interfacedisplaying a visualization of replacing an item selection carousel witha color selection carousel, in accordance with some examples.

FIG. 15 is a diagrammatic representation of a camera view user interfacedisplaying a color selection carousel that replaced the item selectioncarousel, in accordance with some examples.

FIG. 16 is a diagrammatic representation of a human body image andanchor points assigned to respective segments of a body, in accordancewith some examples.

FIG. 17 is a diagrammatic representation of a machine in the form of acomputer system within which a set of instructions may be executed forcausing the machine to perform any one or more of the methodologiesdiscussed herein, in accordance with some examples.

DETAILED DESCRIPTION

Embodiments of the present disclosure improve the functionality ofelectronic messaging software and systems by enhancing users' experienceof engaging with augmented reality (AR) technology. The users'experience of engaging, with technology is enhanced by permitting usersto engage a user selectable element, which is presented on a camera viewscreen, without physical contact with the screen or with another device.A user selectable element that can be engaged without physical contactwith the screen, in a touchless manner, may be used beneficially,especially in scenarios, where a user does not hold the client device(such as a phone), but is some distance away from the device. Forinstance, a user may wish to be some distance away from the clientdevice in order to take a full body photo of themselves or in order to“try on” various virtual wearable items.

The technical problem of providing user interface (UI) elements that canbe activated without physical contact with any specific device isaddressed by configuring an AR component to display a UI element (alsoreferred to as a user selectable element) that can be activated (canperform a function) in response to detecting collision of an object fromthe output of a digital image sensor of a camera with a user selectableelement. For the purposes of this description, an AR componentconfigured to display, in a camera view screen, a user selectableelement, which can be activated in response to detecting collision of anobject from the output of a digital image sensor of a camera with a userselectable element, is referred to as a body UI AR component. One ormore UI elements configured to permit touchless operation, by means ofdetecting collision of an object from the output of a digital imagesensor of a camera with a user selectable element are referred to,collectively, as body UI. A UI element configured to permit touchlessoperation, by means of detecting collision of an object from the outputof a digital image sensor of a camera with a user selectable element isreferred to as a touchless user selectable element. FIGS. 7-11, whichare described further below, illustrate an example process of engaginguser selectable elements in a touchless manner in the context ofstarting and stopping recording of a selfie video. FIGS. 12-15, whichare described further below, illustrate an example process of engaginguser selectable elements in a touchless manner in the context of “tryingon” a virtual wearable item. A body UI comprising touchless userselectable elements is provided in a messaging system that hosts abackend service for an associated messaging client.

A messaging system that hosts a backend service for an associatedmessaging client is configured to permit users to capture images andvideos with a camera provided with a client device that hosts themessaging client and to share the captured content with other users viaa network communication. The messaging system is also configured toprovide AR components accessible via the messaging client. AR componentscan be used to modify content displayed on a camera view screen orcaptured by a camera, e.g., by overlaying pictures or animation on topof the captured image or video frame, or by adding three-dimensional(3D) effects, objects, characters, and transformations. A camera viewscreen, also referred to as a camera view UI, is displayed by amessaging client and includes the output of a digital image sensor of acamera, a user selectable element actionable to capture an image by thecamera or to start and stop video recording, and also can display one ormore user selectable elements representing respective AR components AnAR component may be implemented using a programming language suitablefor app development, such as, e.g., JavaScript or Java. The ARcomponents are identified in the messaging server system by respectiveAR component identifiers. A user can access functionality provided by anAR. component by engaging a user selectable element included in a cameraview UI presented by the messaging client. When an AR component isloaded, the output of a digital image sensor of a camera displayed inthe camera view UI is augmented with the modification provided by the ARcomponent. For example, an AR component can be configured to detect thehead position of the person being captured by the digital image sensorand overlay an image of a party hat over the detected head position,such that the viewer would see the person presented on the camera viewscreen as wearing the party hat. Loading a body UI AR componentcomprises commencing monitoring the image of a person in the camera viewto determine whether or not the image is of a whole person, a full bodyimage. This determination is made by detecting anchor points assigned torespective segments of a person image in the camera view user interface.

A human body can be represented as a set of anchor points assigned torespective segments of a body, such as skeletal joints, and respectivedistances between the skeletal joints represented by the anchor points.A set of anchor points representing a person may include anchor pointsassigned to head, shoulders elbows, wrists, hips, knees and ankles. Aset of anchor points representing an image including an object depictinga person can indicate whether the image is of a full body of a person.For example, if an object is associated with a set of anchor points thatincludes anchor points assigned to head and shoulders, but does notinclude anchor points representing ankles, knees and hips, it may beinferred that the object represents a head shot of a person. If, on theother hand, an object is associated with a set of anchor points thatincludes anchor points assigned to head, neck and shoulders, as well asanchor points representing ankles, knees and hips, it may be inferredthat the object represents a full body image of a person. For thepurposes of this description, an object depicting a person in an imagemay be referred to as merely a person.

The system uses one or more machine learning models, such as, forexample, neural networks, to detect a person in an image and todetermine anchor points assigned to the depicted person. A machinelearning model is trained using a training set of images depictingpeople. In some examples, during training, the machine learning modelreceives a training image depicting a person, extracts one or morefeatures from a training image and, based on the extracted features,estimates a set of anchor points assigned to the depicted person. Theestimated anchor points are compared with the ground truth and, based ona difference threshold of the comparison, the machine learning modelupdates one or more coefficients and repeats the process using anothertraining image from the training set of images. After a specified numberof epochs and/or when the difference threshold reaches a specifiedvalue, the machine learning model module completes the training and theparameters and coefficients of the machine learning model are stored.The trained machine learning model takes, as input an image depicting aperson and produces a set of anchor points assigned to the depictedperson. FIG. 16 is a diagram 1600 of example anchor points 1602 assignedto a depicted person. The anchor points 1602 include anchor pointsassigned to the head, shoulders, elbows, wrists, hips, knees and anklesof the depicted person. An example body UI AR component may beconfigured to determine that a depiction of a person is a full bodydepiction, based on the presence of a set of full body indicator anchorpoints. A set of anchor points that includes at least the anchor pointsassigned to the shoulders, hips and knees may be defined as a full bodyindicator set. A set of anchor points that does not include at least theanchor points assigned to the shoulders, hips and knees is not a fullbody indicator set.

When a full body image is detected in the camera view screen, the bodyUI AR component displays, in the camera view UI, a touchless userselectable element. A touchless user selectable element may be placed inthe camera view screen in a position relative to the image of a person;for example, the body UI AR may be configured to track movement of theimage of a person on the camera view screen and change the position ofthe touchless user selectable element in a way that it remains within acertain distance from a shoulder object in the image of the person. Thebody UI AR component detects collision of the touchless user selectableelement with a hand object from the person image and, in response,triggers a predetermined action, such as, for example, starting orstopping recording of the output of a digital image sensor or capturinga still image of the output of a digital image sensor. Content capturedby the camera using the body UI AR component can be shared to furthercomputing devices.

Networked Computing Environment

FIG. 1 is a block diagram showing an example messaging system 100 forexchanging data (e.g., messages and associated content) over a network.The messaging system 100 includes multiple instances of a client device102, each of which hosts a number of applications, including a messagingclient 104. Each messaging client 104 is communicatively coupled toother instances of the messaging client 104 and a messaging serversystem 108 via a network 106 (e.g., the Internet).

A messaging client 104 is able to communicate and exchange data withanother messaging client 104 and with the messaging server system 108via the network 106. The data exchanged between messaging client 104,and between a messaging client 104 and the messaging server system 108,includes functions (e.g., commands to invoke functions) as well aspayload data (e.g., text, audio, video or other multimedia data). Forexample, the messaging client 104 permits a user to access functionalityprovided by the body UI AR component, which may reside, at leastpartially, at the messaging server system 108.

The messaging server system 108 provides server-side functionality viathe network 106 to a particular messaging client 104. While certainfunctions of the messaging system 100 are described herein as beingperformed by either a messaging client 104 or by the messaging serversystem 108, the location of certain functionality either within themessaging client 104 or the messaging server system 108 may be a designchoice. For example, it may be technically preferable to initiallydeploy certain technology and functionality within the messaging serversystem 108 but to later migrate this technology and functionality to themessaging client 104 where a client device 102 has sufficient processingcapacity.

The messaging server system 108 supports various services and operationsthat are provided to the messaging client 104. Such operations includetransmitting data to, receiving data from, and processing data generatedby the messaging client 104. This data may include message content,client device information, geolocation information, media augmentationand overlays, message content persistence conditions, social networkinformation, and live event information, as examples. Data exchangeswithin the messaging system 100 are invoked and controlled throughfunctions available via user interfaces (UIs) of the messaging client104. For example, the messaging client 104 can present a camera viewuser interface that displays the output of a digital image sensor of acamera provided with the client device 102, and also to display a userselectable element actionable to load the body UI AR component in themessaging client 104.

Turning now specifically to the messaging server system 108, anApplication Program Interface (API) server 110 is coupled to, andprovides a programmatic interface to, application servers 112. Theapplication servers 112 are communicatively coupled to a database server118, which facilitates access to a database 120 that stores dataassociated with messages processed by the application servers 112.Similarly, a web server 124 is coupled to the application servers 112,and provides web-based interfaces to the application servers 112. Tothis end, the web server 124 processes incoming network requests overthe Hypertext Transfer Protocol (HTTP) and several other relatedprotocols.

The Application Program Interface (API) server 110 receives andtransmits message data (e.g., commands and message payloads) between theclient device 102 and the application servers 112. Specifically, theApplication Program :Interface (API) server 110 provides a set ofinterfaces (e.g., routines and protocols) that can be called or queriedby the messaging client 104 in order to invoke functionality of theapplication servers 112. The Application Program Interface (API) server110 exposes various functions supported by the application servers 112,including account registration, login functionality, the sending ofmessages, via the application servers 112, from a particular messagingclient 104 to another messaging client 104, the sending of media files(e.g., images or video) from a messaging client 104 to a messagingserver 114, and for possible access by another messaging client 104, thesettings of a collection of media data (e.g., story), the retrieval of alist of friends of a user of a client device 102, the retrieval of suchcollections, the retrieval of messages and content, the addition anddeletion of entities (e.g., friends) to an entity graph (e.g., a socialgraph), the location of friends within a social graph, and opening anapplication event (e.g., relating to the messaging client 104).

The application servers 112 host a number of server applications andsubsystems, including for example a messaging server 114, an imageprocessing server 116, and a social network server 122. The messagingserver 114 implements a number of message processing technologies andfunctions, particularly related to the aggregation and other processingof content (e.g., textual and multimedia content) included in messagesreceived from multiple instances of the messaging client 104. As will bedescribed in further detail, the text and media content from multiplesources may be aggregated into collections of content (e.g., calledstories or galleries). These collections are then made available to themessaging client 104. Other processor and memory intensive processing ofdata may also be performed server-side by the messaging server 114, inview of the hardware requirements for such processing.

The application servers 112 also include an image processing server 116that is dedicated to performing various image processing operations,typically with respect to images or video within the payload of amessage sent from or received at the messaging server 114. Some of thevarious image processing operations may be performed by various ARcomponents, which can be hosted or supported by the image processingserver 116.

The social network server 122 supports various social networkingfunctions and services and makes these functions and services availableto the messaging server 114. To this end, the social network server 122maintains and accesses an entity graph 306 (as shown in FIG. 3) withinthe database 120. Examples of functions and services supported by thesocial network server 122 include the identification of other users ofthe messaging system 100 with which a particular user has a “friend”relationship or is “following,” and also the identification of otherentities and interests of a particular user.

System Architecture

FIG. 2 is a block diagram illustrating further details regarding themessaging system 100, according to some examples. Specifically, themessaging system 100 is shown to comprise the messaging client 104 andthe application servers 112.. The messaging system 100 embodies a numberof subsystems, which are supported on the client-side by the messagingclient 104, and on the sever-side by the application servers 112. Thesesubsystems include, for example, an ephemeral timer system 202, acollection management system 204, and an augmentation system 206.

The ephemeral timer system 202 is responsible for enforcing thetemporary or time-limited access to content by the messaging client 104and the messaging server 114. The ephemeral timer system 202incorporates a number of timers that, based on duration and displayparameters associated with a message, or collection of messages (e.g., astory), selectively enable access (e.g., for presentation and display)to messages and associated content via the messaging client 104. Furtherdetails regarding the operation of the ephemeral timer system 202 areprovided below.

The collection management system 204 is responsible for managing sets orcollections of media (e.g., collections of text, image, video, and audiodata). A collection of content (e.g., messages, including images, video,text, and audio) may be organized into an “event gallery” or an “eventstory.” Such a collection may be made available for a specified timeperiod, such as the duration of an event to which the content relates.For example, content relating to a music concert may be made availableas a “story” for the duration of that music concert. In a furtherexample, a collection may include content, which was generated using oneor more AR components, including a body UI AR component. The collectionmanagement system 204 may also be responsible for publishing an iconthat provides notification of the existence of a particular collectionto the user interface of the messaging client 104.

The collection management system 204 furthermore includes a curationinterface 212 that allows a collection manager to manage and curate aparticular collection of content. For example, the curation interface212 enables an event organizer to curate a collection of contentrelating to a specific event (e.g., delete inappropriate content orredundant messages). Additionally, the collection management system 204employs machine vision (or image recognition technology) and contentrules to automatically curate a content collection. In certain examples,compensation may be paid to a user for the inclusion of user-generatedcontent into a collection. In such cases, the collection managementsystem 204 operates to automatically make payments to such users for theuse of their content.

The augmentation system 206 provides various functions that enable auser to augment (e.g., annotate or otherwise modify or edit) mediacontent, which may be associated with a message. For example, theaugmentation system 206 provides functions related to the generation andpublishing of media overlays for messages processed by the messagingsystem 100. The media overlays may be stored in the database 120 andaccessed through the database server 118.

In some examples, the augmentation system 206 is configured to provideaccess to AR components that can be implemented using a programminglanguage suitable for app development, such as, e.g., JavaScript or Javaand that are identified in the messaging server system by respective ARcomponent identifiers. An AR component may include or reference variousimage processing operations corresponding to an image modification,filter, media overlay, transformation, and the like. These imageprocessing operations can provide an interactive experience of areal-world environment, where objects, surfaces, backgrounds, lightingetc., captured by a digital image sensor or a camera, are enhanced bycomputer-generated perceptual information. In this context an ARcomponent comprises the collection of data, parameters, and other assetsneeded to apply a selected augmented reality experience to an image or avideo feed.

In some embodiments, an AR component includes modules configured tomodify or transform image data presented within a graphical userinterface (GUI) of a client device in some way. For example, complexadditions or transformations to the content images may be performedusing AR component data, such as adding rabbit ears to the head of aperson in a video clip, adding floating hearts with background coloringto a video clip, altering the proportions of a person's features withina video clip, or many numerous other such transformations. This includesboth real-time modifications that modify an image as it is capturedusing a camera associated with a client device and then displayed on ascreen of the client device with the AR component modifications, as wellas modifications to stored content, such as video clips in a gallerythat may be modified using AR components.

Various augmented reality functionality that may be provided by an ARcomponent include detection of objects (e.g. faces, hands, bodies, cats,dogs, surfaces, objects, etc.), tracking of such objects as they leave,enter, and move around the field of view in video frames, and themodification or transformation of such objects as they are tracked. Invarious embodiments, different methods for achieving suchtransformations may be used. For example, some embodiments may involvegenerating a 3D mesh model of the object or objects, and usingtransformations and animated textures of the model within the video toachieve the transformation. In other embodiments, tracking of points onan object may be used to place an image or texture, which may be twodimensional or three dimensional, at the tracked position. In stillfurther embodiments, neural network analysis of video frames may be usedto place images, models, or textures in content (e.g. images or framesof video). AR component data thus refers to both to the images, models,and textures used to create transformations in content, as well as toadditional modeling and analysis information needed to achieve suchtransformations with object detection, tracking, and placement. A bodyUI AR component may include, in addition to functionality that permitstouchless operation, other AR functionality, such as the functionalitydescribed above.

Data Architecture

FIG. 3 is a schematic diagram illustrating data structures 300, whichmay be stored in the database 120 of the messaging server system 108,according to certain examples. While the content of the database 120 isshown to comprise a number of tables, it will be appreciated that thedata could be stored in other types of data structures (e.g., as anobject-oriented database).

The database 120 includes message data stored within a message table302. This message data includes, for any particular one message, atleast message sender data, message recipient (or receiver) data, and apayload. The payload of a message may include content generated using abody UI AR component. Further details regarding information that may beincluded in a message, and included within the message data stored inthe message table 302 is described below with reference to FIG. 4.

An entity table 304 stores entity data, and is linked (e.g.,referentially) to an entity graph 306 and profile data 308. Entities forwhich records are maintained within the entity table 304 may includeindividuals, corporate entities, organizations, objects, places, events,and so forth. Regardless of entity type, any entity regarding which themessaging server system 108 stores data may be a recognized entity. Eachentity is provided with a unique identifier, as well as an entity typeidentifier (not shown).

The entity graph 306 stores information regarding relationships andassociations between entities. Such relationships may be social,professional (e.g., work at a common corporation or organization)interested-based or activity-based, merely for example. With referenceto the functionality provided by the AR component, the entity graph 306stores information that can be used, in cases where the AR component isconfigured to permit using a portrait image of a user other than that ofthe user controlling the associated client device for modifying thetarget media content object., to determine a further profile that isconnected to the profile representing the user controlling theassociated client device. As mentioned above, the portrait image of auser may be stored in a user profile representing the user in themessaging system.

The profile data 308 stores multiple types of profile data about aparticular entity. The profile data 308 may be selectively used andpresented to other users of the messaging system 100, based on privacysettings specified by a particular entity. Where the entity is anindividual, the profile data 308 includes, for example, a user name,telephone number, address, settings (e.g., notification and privacysettings), as well as a user-selected avatar representation (orcollection of such avatar representations). A particular user may thenselectively include one or more of these avatar representations withinthe content of messages communicated via the messaging system 100, andon map interfaces displayed by messaging clients 104 to other users. Thecollection of avatar representations may include “status avatars,” whichpresent a graphical representation of a status or activity that the usermay select to communicate at a particular time.

The database 120 also stores augmentation data in an augmentation table310. The augmentation data is associated with and applied to videos (forwhich data is stored in a video table 314) and images (for which data isstored in an image table 316). In some examples, the augmentation datais used by various AR components, including the AR component. An exampleof augmentation data is a target media content object, which may beassociated with an AR component and used to generate an AR experiencefor a user, as described above.

Another example of augmentation data is augmented reality (AR) toolsthat can be used in AR components to effectuate image transformations.Image transformations include real-time modifications, which modify animage (e.g., a video frame) as it is captured using a digital imagesensor of a client device 102. The modified image is displayed on ascreen of the client device 102 with the modifications. AR tools mayalso be used to apply modifications to stored content, such as videoclips or still images stored in a gallery. In a client device 102 withaccess to multiple AR tools, a user can apply different AR tools (e.g.,by engaging different AR components configured to utilize different ARtools) to a single video clip to see how the different AR tools wouldmodify the same video clip. For example, multiple AR tools that applydifferent pseudorandom movement models can be applied to the samecaptured content by selecting different AR tools for the same capturedcontent. Similarly, real-time video capture may be used with anillustrated modification to show how video images currently beingcaptured by a digital image sensor of a camera provided with a clientdevice 102 would modify the captured data. Such data may simply bedisplayed on the screen and not stored in memory, or the contentcaptured by digital image sensor may be recorded and stored in memorywith or without the modifications (or both). A messaging client 104 canbe configured to include a preview feature that can show howmodifications produced by different AR tools will look, within differentwindows in a display at the same time. This can, for example, permit auser to view multiple windows with different pseudorandom animationspresented on a display at the same time.

In some examples, when a particular modification is selected along withcontent to be transformed, elements to be transformed are identified bythe computing device, and then detected and tracked if they are presentin the frames of the video. The elements of the object are modifiedaccording to the request for modification, thus transforming the framesof the video stream. Transformation of frames of a video stream can beperformed by different methods for different kinds of transformation.For example, for transformations of frames mostly referring to changingforms of object's elements characteristic points for each element of anobject are calculated (e.g., using an Active Shape Model (ASM) or otherknown methods). Then, a mesh based on the characteristic points isgenerated for each of the at least one element of the object. This meshused in the following stage of tracking the elements of the object inthe video stream. In the process of tracking, the mentioned mesh foreach element is aligned with a position of each element. Then,additional points are generated on the mesh. A first set of first pointsis generated for each element based on a request for modification, and aset of second points is generated for each element based on the set offirst points and the request for modification. Then, the frames of thevideo stream can be transformed by modifying the elements of the objecton the basis of the sets of first and second points and the mesh. Insuch method, a background of the modified object can be changed ordistorted as well by tracking and modifying the background.

In some examples, transformations changing some areas of an object usingits elements can be performed by calculating characteristic points foreach element of an object and generating a mesh based on the calculatedcharacteristic points. Points are generated on the mesh, and thenvarious areas based on the points are generated. The elements of theobject are then tracked by aligning the area for each element with aposition for each of the at least one element, and properties of theareas can be modified based on the request for modification, thustransforming the frames of the video stream. Depending on the specificrequest for modification properties of the mentioned areas can betransformed in different ways. Such modifications may involve changingcolor of areas; removing at least some part of areas from the frames ofthe video stream; including one or more new objects into areas which arebased on a request for modification; and modifying or distorting theelements of an area or object. In various embodiments, any combinationof such modifications or other similar modifications may be used. Forcertain models to be animated, some characteristic points can beselected as control points to be used in determining the entirestate-space of options for the model animation.

A story table 312 stores data regarding collections of messages andassociated image, video, or audio data, which are compiled into acollection (e.g., a story or a gallery). The creation of a particularcollection may be initiated by a particular user (e.g., each user forwhich a record is maintained in the entity table 304). A user may createa “personal story” in the form of a collection of content that has beencreated and sent/broadcast by that user. To this end, the USW interfaceof the messaging client 104 may include an icon that is user-selectableto enable a sending user to add specific content to his or her personalstory. In some examples, the story table 312 stores one or more imagesor videos that were created using the AR component.

A collection may also constitute a “live story,” which is a collectionof content from multiple users that is created manually, automatically,or using a combination of manual and automatic techniques. For example,a “live story” may constitute a curated stream of user-submitted contentfrom varies locations and events. Users whose client devices havelocation services enabled and are at a common location event at aparticular time may, for example, be presented with an option, via auser interface of the messaging client 104, to contribute content to aparticular live story. The live story may be identified to the user bythe messaging client 104, based on his or her location. The end resultis a “live story” told from a community perspective.

A further type of content collection is known as a “location story,”which enables a user whose client device 102 is located within aspecific geographic location (e.g., on a college or university campus)to contribute to a particular collection. In some examples, acontribution to a location story may require a second degree ofauthentication to verify that the end user belongs to a specificorganization or iother entity (e.g., is a student on the universitycampus).

As mentioned above, the video table 314 stores video data that, in oneexample, is associated with messages for which records are maintainedwithin the message table 302. Similarly, the image table 316 storesimage data associated with messages for which message data is stored inthe entity table 304. The entity table 304 may associate variousaugmentations from the augmentation table 310 with various images andvideos stored in the image table 316 and the video table 314.

Data Communications Architecture

FIG. 4 is a schematic diagram illustrating a structure of a message 400,according to some examples, generated by a messaging client 104 forcommunication to a further messaging client 104 or the messaging server114. The content of a particular message 400 is used to populate themessage table 302 stored within the database 120, accessible by themessaging server 114. Similarly, the content of a message 400 is storedin memory as “in-transit” or “in-flight” data of the client device 102or the application servers 112. The content of a message 400, in someexamples, includes an image or a video that was created using the ARcomponent. A message 400 is shown to include the following examplecomponents:

-   message identifier 402: a unique identifier that identifies the    message 400,-   message text payload 404: text, to be generated by a user via a user    interface of the client device 102, and that is included in the    message 400, message image payload 406: image data, captured by a    camera component of a client device 102 or retrieved from a memory    component of a client device 102, and that is included in the    message 400. Image data for a sent or received message 400 may be    stored in the image table 316.-   message video payload 408: video data, captured by a camera    component or retrieved from a memory component of the client device    102, and that is included in the message 400. Video data for a sent    or received message 400 may be stored in the video table 314.-   message audio payload 410: audio data, captured by a microphone or    retrieved from a memory component of the client device 102, and that    is included in the message 400.-   message augmentation data 412: augmentation data (e.g., filters,    stickers, or other annotations or enhancements) that represents    augmentations to be applied to message image payload 406, message    video payload 408, message audio payload 410 of the message 400.    Augmentation data for a sent or received message 400 may be stored    in the augmentation table 310.-   message duration parameter 414: parameter value indicating, in    seconds, the amount of time for which content of the message (e.g.,    the message image payload 406, message video payload 408, message    audio payload 410) is to be presented or made accessible to a user    via the messaging client 104.-   message geolocation parameter 416: geolocation data (e.g.,    latitudinal and longitudinal coordinates) associated with the    content payload of the message. Multiple message geolocation    parameter 416 values may be included in the payload, each of these    parameter values being associated with respect to content items    included in the content (e.g., a specific image into within the    message image payload 406, or a specific video in the message video    payload 408).-   message story identifier 418: identifier values identifying one or    more content collections (e.g., “stories” identified in the story    table 312) with which a particular content item in the message image    payload 406 of the message 400 is associated. For example, multiple    images within the message image payload 406 may each be associated    with multiple content collections using identifier values.-   message tag 420: each message 400 may be tagged with multiple tags,    each of which is indicative of the subject matter of content    included in the message payload. For example, where a particular    image included in the message image payload 406 depicts an animal    (e.g., a lion), a tag value may be included within the message tag    420 that is indicative of the relevant animal. Tag values may be    generated manually, based on user input, or may be automatically    generated using, for example, image recognition.-   message sender identifier 422: an identifier (e.g., a messaging    system identifier, email address, or device identifier) indicative    of a user of the Client device 102 on which the message 400 was    generated and from which the message 400 was sent.-   message receiver identifier 424: an identifier (e.g., a messaging    system identifier, email address, or device identifier) indicative    of a user of the client device 102 to which the message 400 is    addressed.

The contents (e.g., values) of the various components of message 400 maybe pointers to locations in tables within which content data values arestored. For example, an image value in the message image payload 406 maybe a pointer to (or address of) a location within an image table 316.Similarly, values within the message video payload 408 may point to datastored within a video table 314, values stored within the messageaugmentations 412 may point to data stored in an augmentation table 310,values stored within the message story identifier 418 may point to datastored in a story table 312, and values stored within the message senderidentifier 422 and the message receiver identifier 424 may point to userrecords stored within an entity table 304.

Time-based Access Limitation Architecture

FIG. 5 is a schematic diagram illustrating an access-limiting process500, in terms of which access to content (e.g., an ephemeral message502, and associated multimedia payload of data) or a content collection(e.g., an ephemeral message group 504) may be time-limited (e.g., madeephemeral). The content of an ephemeral message 502, in some examples,includes an image or a video that was created using a body UI ARcomponent.

An ephemeral message 502 is shown to be associated with a messageduration parameter 506, the value of which determines an amount of timethat the ephemeral message 502 will be displayed to a receiving user ofthe ephemeral message 502 by the messaging client 104. In one example,an ephemeral message 502 is viewable by a receiving user for up to amaximum of 10 seconds, depending on the amount of time that the sendinguser specifies using the message duration parameter 506.

The message duration parameter 506 and the message receiver identifier424 are shown to be inputs to a message timer 512, which is responsiblefor determining the amount of time that the ephemeral message 502 isshown to a particular receiving user identified by the message receiveridentifier 424. In particular, the ephemeral message 502 will only beshown to the relevant receiving user for a time period determined by thevalue of the message duration parameter 506. The message timer 512 isshown to provide output to a more generalized ephemeral timer system202, which is responsible for the overall timing of display of content(e.g., an ephemeral message 502) to a receiving user.

The ephemeral message 502 is shown in FIG. 5 to be included within anephemeral message group 504 (e.g., a collection of messages in apersonal story, or an event story). The ephemeral message group 504 hasan associated group duration parameter 508, a value of which determinesa time duration for which the ephemeral message group 504 is presentedand accessible to users of the messaging system 100. The group durationparameter 508, for example, may be the duration of a music concert,where the ephemeral message group 504 is a collection of contentpertaining to that concert. Alternatively, a user (either the owninguser or a curator user) may specify the value for the group durationparameter 508 when performing the setup and creation of the ephemeralmessage group 504.

Additionally, each ephemeral message 502 within the ephemeral messagegroup 504 has an associated group participation parameter 510, a valueof which determines the duration of time for which the ephemeral message502 will be accessible within the context of the ephemeral message group504. Accordingly, a particular ephemeral message group 504 may “expire”and become inaccessible within the context of the ephemeral messagegroup 504, prior to the ephemeral message group 504 itself expiring interms of the group duration parameter 508. The group duration parameter508, group participation parameter 510, and message receiver identifier424 each provide input to a group timer 514, which operationallydetermines, firstly, whether a particular ephemeral message 502 of theephemeral message group 504 will be displayed to a particular receivinguser and, if so, for how long. Note that the ephemeral message group 504is also aware of the identity of the particular receiving user as aresult of the message receiver identifier 424.

Accordingly, the group timer 514 operationally controls the overalllifespan of an associated ephemeral message group 504, as well as anindividual ephemeral message 502 included in the ephemeral message group504. In one example, each and every ephemeral message 502 within theephemeral message group 504 remains viewable and accessible for a timeperiod specified by the group duration parameter 508. In a furtherexample, a certain ephemeral message 502 may expire, within the contextof ephemeral message group 504, based on a group participation parameter510. Note that a message duration parameter 506 may still determine theduration of time for which a particular ephemeral message 502 isdisplayed to a receiving user, even within the context of the ephemeralmessage group 504. Accordingly, the message duration parameter 506determines the duration of time that a particular ephemeral message 502.is displayed to a receiving user, regardless of whether the receivinguser is viewing that ephemeral message 502 inside or outside the contextof an ephemeral message group 504.

The ephemeral timer system 202 may furthermore operationally remove aparticular ephemeral message 502 from the ephemeral message group 504based on a determination that it has exceeded an associated groupparticipation parameter 510. For example, when a sending user hasestablished a group participation parameter 510 of 24 hours fromposting, the ephemeral timer system 202 will remove the relevantephemeral message 502 from the ephemeral message group 504 after thespecified 24 hours. The ephemeral timer system 202 also operates toremove an ephemeral message group 504 when either the groupparticipation parameter 510 for each and every ephemeral message 502within the ephemeral message group 504 has expired, or when theephemeral message group 504 itself has expired in terms of the groupduration parameter 508.

In certain use cases, a creator of a particular ephemeral message group504 may specify an indefinite group duration parameter 508. In thiscase, the expiration of the group participation parameter 510 for thelast remaining ephemeral message 502 within the ephemeral message group504 will determine when the ephemeral message group 504 itself expires.In this case, a new ephemeral message 502, added to the ephemeralmessage group 504, with a new group participation parameter 510,effectively extends the life of an ephemeral message group 504 to equalthe value of the group participation parameter 510.

Responsive to the ephemeral timer system 202 determining that anephemeral message group 504 has expired (e.g., is no longer accessible),the ephemeral timer system 202 communicates with the messaging system100 (and, for example, specifically the messaging client 104) to causean indicium (e.g., an icon) associated with the relevant ephemeralmessage group 504 to no longer be displayed within a user interface ofthe messaging client 104. Similarly, when the ephemeral timer system 202determines that the message duration parameter 506 for a particularephemeral message 502 has expired, the ephemeral timer system 202 causesthe messaging client 104 to no longer display an indicium (e.g., an iconor textual identification) associated with the ephemeral message 502.

FIG. 6 is a flowchart of a method 600 for providing an augmented realityexperience, in accordance with some examples. In one example embodiment,some or all processing logic resides at the client device 102 of FIG. 1and/or at the messaging server system 108 of FIG. 1. The method 600commences at operation 610, when the augmentation system 206 of FIG. 2configures a body UI AR component to detect anchor points assigned tosegments of a human body image. As explained above, a human body can berepresented as a set of anchor points assigned to respective segments ofa body. A set of anchor points representing a person may include anchorpoints assigned to head, shoulders elbows, wrists, hips, knees andankles, as illustrated in FIG. 16. At operation 620, the body UI ARcomponent is loaded in a camera view user interface of the messagingclient at a client device. The operation of loading comprises commencingdetecting anchor points assigned to respective segments of a personimage in the camera view user interface. At operation 630, the loadedbody UI AR component determines that the detected anchor points includea full body indicator set of anchor points. A full body indicator set ofanchor points may be defined as a set of anchor points that includes atleast anchor points assigned to shoulders and hips. As described above,the detecting of the anchor points assigned to respective segments ofthe person image in the camera view user interface may be achieved byexecuting a machine learning model trained using a training set ofimages. The machine learning model, such as a neural network, takes animage of a person as input and produces a set of anchor points as anoutput. At operation 640, in response to determining that the detectedanchor points include a full body indicator set of anchor points, thebody UI AR component causes displaying in the camera view user interfacea touchless user selectable element configured to trigger an action inthe messaging system in response to collision of the touchless userselectable element with a trigger segment from the person image. Theaction may be taking a photo or commencing recording of a video with thecamera of the client device, as well as other actions, such as making achange to or replacing a carousel of selectable user elements. Thedisplaying in the camera view user interface the touchless userselectable element may include tracking position of a body segmentobject in the person image (such as a shoulder object) and displayingthe touchless user selectable element at a location in the camera viewuser interface determined based on the tracked position of the bodysegment object.

FIG. 7-15 illustrate camera view screens presented on a display devicewhile a user is engaging with AR experience provided by a body UI ARcomponent. FIG. 7 is a diagrammatic representation of a camera view userinterface 700 with a body UI AR component loaded, in accordance withsome examples. FIG. 8 is a diagrammatic representation of a camera viewuser interface 800 displaying a touchless user selectable elementconfigured to cause recording of a video, in accordance with someexamples. FIG. 9 is a diagrammatic representation of a camera view userinterface 900 displaying a collision of a hand object with the touchlessuser selectable element configured to cause recording of a video, inaccordance with some examples. FIG. 10 is a diagrammatic representationof a camera view user interface 1000 displaying a touchless userselectable element configured to cause stopping of the recording, inaccordance with some examples. FIG. 11 is a diagrammatic representationof a camera view user interface 1100 displaying a collision of a handobject with the touchless user selectable element configured to causestopping of the recording, in accordance with some examples. FIG. 12 isa diagrammatic representation of a camera view user interface 1200displaying a touchless user selectable element configured to causecapturing of an image with a camera and another touchless userselectable element configured to cause replacing an item selectioncarousel with a color selection carousel, in accordance with someexamples. FIG. 13 is a diagrammatic representation of a camera view userinterface 1300 displaying a collision of a hand object with thetouchless user selectable element configured to cause replacing an itemselection carousel with a color selection carousel, in accordance withsome examples. FIG. 14 is a diagrammatic representation of a camera viewuser interface 1400 displaying a visualization of replacing an itemselection carousel with a color selection carousel, in accordance withsome examples. FIG. 15 is a diagrammatic representation of a camera viewuser interface 1500 displaying a color selection carousel that replacedthe item selection carousel, in accordance with some examples.

Machine Architecture

FIG. 17 is a diagrammatic representation of the machine 1700 withinwhich instructions 1708 (e.g., software, a program, an application, anapplet, an app, or other executable code) for causing the machine 1700to perform any one or more of the methodologies discussed herein may beexecuted. For example, the instructions 1708 may cause the machine 1700to execute any one or more of the methods described herein. Theinstructions 1708 transform the general, non-programmed machine 1700into a particular machine 1700 programmed to carry out the described andillustrated functions in the manner described. The machine 1700 mayoperate as a standalone device or may be coupled (e.g., networked) toother machines. In a networked deployment, the machine 1700 may operatein the capacity of a server machine or a client machine in aserver-client network environment, or as a peer machine in apeer-to-peer (or distributed) network environment. The machine 1700 maycomprise, but not be limited to, a server computer, a client computer, apersonal computer (PC), a tablet computer, a laptop computer, a netbook,a set-top box (STB), a personal digital assistant (PDA), anentertainment media system, a cellular telephone, a smartphone, a mobiledevice, a wearable device (e.g., a smartwatch), a smart home device(e.g., a smart appliance), other smart devices, a web appliance, anetwork router, a network switch, a network bridge, or any machinecapable of executing the instructions 1708, sequentially or otherwise,that specify actions to be taken by the machine 1700. Further, whileonly a single machine 1700 is illustrated, the term “machine” shall alsobe taken to include a collection of machines that individually orjointly execute the instructions 1708 to perform any one or more of themethodologies discussed herein. The machine 1700, for example, maycomprise the client device 102 or any one of a number of server devicesforming part of the messaging server system 108. In some examples, themachine 1700 may also comprise both client and server systems, withcertain operations of a particular method or algorithm being performedon the server-side and with certain operations of the particular methodor algorithm being performed on the client-side.

The machine 1700 may include processors 1702, memory 1704, andinput/output I/O components 1738, which may be configured to communicatewith each other via a bus 1740. In an example, the processors 1702(e.g., a Central Processing Unit (CPU), a Reduced Instruction SetComputing (RISC) Processor, a Complex Instruction Set Computing (CNC)Processor, a Graphics Processing Unit (GPU), a Digital Signal Processor(DSP), an Application Specific Integrated Circuit (ASIC), aRadio-Frequency Integrated Circuit (RFIC), another processor, or anysuitable combination thereof) may include, for example, a processor 1706and a processor 1710 that execute the instructions 1708. The term“processor” is intended to include multi-core processors that maycomprise two or more independent processors (sometimes referred to as“cores”) that may execute instructions contemporaneously. Although FIG.17 shows multiple processors 1702, the machine 1700 may include a singleprocessor with a single-core, a single processor with multiple cores(e.g., a multi-core processor), multiple processors with a single core,multiple processors with multiples cores, or any combination thereof.

The memory 1704 includes a main memory 1712, a static memory 1714, and astorage unit 1716, both accessible to the processors 1702 via the bus1740. The main memory 1704, the static memory 1714, and storage unit1716 store the instructions 1708 embodying any one or more of themethodologies or functions described herein. The instructions 1708 mayalso reside, completely or partially, within the main memory 1712,within the static memory 1714, within machine-readable medium 1718within the storage unit 1716, within at least one of the processors 1702(e.g., within the Processor's cache memory), or any suitable combinationthereof, during execution thereof by the machine 1700.

The I/O components 1738 may include a wide variety of components toreceive input, provide output, produce output, transmit information,exchange information, capture measurements, and so on. The specific I/Ocomponents 1738 that are included in a particular machine will depend onthe type of machine. For example, portable machines such as mobilephones may include a touch input device or other such input mechanisms,while a headless server machine will likely not include such a touchinput device. It will be appreciated that the I/O components 1738 mayinclude many other components that are not shown in FIG. 17. In variousexamples, the I/O components 1738 may include user output components1724 and user input components 1726. The user output components 1724 mayinclude visual components (e.g., a display such as a plasma displaypanel (PDP), a light-emitting diode (LED) display, a liquid crystaldisplay (LCD), a projector, or a cathode ray tube (CRT)), acousticcomponents (e.g., speakers), haptic components (e.g., a vibratory motor,resistance mechanisms), other signal generators, and so forth. The userinput components 1726 may include alphanumeric input components (e.g., akeyboard, a touch screen configured to receive alphanumeric input, aphoto-optical keyboard, or other alphanumeric input components),point-based input components (e.g., a mouse, a touchpad, a trackball, ajoystick, a motion sensor, or another pointing instrument), tactileinput components (e.g., a physical button, a touch screen that provideslocation and force of touches or touch gestures, or other tactile inputcomponents), audio input components (e.g., a microphone), and the like.

In further examples, the I/O components 1738 may include biometriccomponents 1728, motion components 1730, environmental components 1732,or position components 1734, among a wide array of other components. Forexample, the biometric components 1728 include components to detectexpressions (e.g., hand expressions, facial expressions, vocalexpressions, body gestures, or eye-tracking), measure biosignals (e.g.,blood pressure, heart rate, body temperature, perspiration, or brainwaves), identify a person (e.g., voice identification, retinalidentification, facial identification, fingerprint identification, orelectroencephalogram-based identification), and the like. The motioncomponents 1730 include acceleration sensor components (e.g.,accelerometer), gravitation sensor components, rotation sensorcomponents (e.g., gyroscope).

The environmental components 1732. include, for example, one or cameras(with still image/photograph and video capabilities), illuminationsensor components (e.g., photometer), temperature sensor components(e.g., one or more thermometers that detect ambient temperature),humidity sensor components, pressure sensor components barometer),acoustic sensor components (e.g., one or more microphones that detectbackground noise), proximity sensor components (e.g., infrared sensorsthat detect nearby objects), gas sensors (e.g., gas detection sensors todetection concentrations of hazardous gases for safety or to measurepollutants in the atmosphere), or other components that may provideindications, measurements, or signals corresponding to a surroundingphysical environment.

With respect to cameras, the client device 102 may have a camera systemcomprising, for example, front cameras on a front surface of the clientdevice 102 and rear cameras on a rear surface of the client device 102.The front cameras may, for example, be used to capture still images andvideo of a user of the client device 102 (e.g., “selfies”), which maythen be augmented with augmentation data (e.g., filters) describedabove. The rear cameras may, for example, be used to capture stillimages and videos in a more traditional camera mode, with these imagessimilarly being augmented with augmentation data. In addition to frontand rear cameras, the client device 102 may also include a 360° camerafor capturing 360° photographs and videos.

Further, the camera system of a client device 102 may include dual rearcameras (e.g., a primary camera as well as a depth-sensing, camera), oreven triple, quad or penta rear camera configurations on the front andrear sides of the client device 102. These multiple cameras systems mayinclude a wide camera, an ultra-wide camera, a telephoto camera, a macrocamera and a depth sensor, for example.

The position components 1734 include location sensor components (e.g., aGPS receiver component), altitude sensor components (e.g., altimeters orbarometers that detect air pressure from which altitude may be derived),orientation sensor components (e.g., magnetometers), and the like.

Communication may be implemented using a wide variety of technologies.The I/O components 1738 further include communication components 1736operable to couple the machine 1700 to a network 1720 or devices 1722via respective coupling or connections. For example, the communicationcomponents 1736 may include a network interface Component or anothersuitable device to interface with the network 1720. In further examples,the communication components 1736 may include wired communicationcomponents, wireless communication components, cellular communicationcomponents, Near Field Communication (NFC) components, Bluetooth®components (e.g., Bluetooth® Low Energy), Wi-Fi® components, and othercommunication components to provide communication via other modalities.The devices 1722 may be another machine or any of a wide variety ofperipheral devices (e.g., a peripheral device coupled via a USB).

Moreover, the communication components 636 may detect identifiers orinclude components operable to detect identifiers. For example, thecommunication components 636 may include Radio Frequency Identification(RFID) tag reader components, NFC smart tag detection components,optical reader components (e.g., an optical sensor to detectone-dimensional bar codes such as Universal Product Code (UPC) bar code,multi-dimensional bar codes such as Quick Response (QR) code, Azteccode, Data Matrix, Dataglyph, MaxiCode, PDF417, Ultra Code, UCC RSS-2Dbar code, and other optical codes), or acoustic detection components(e.g., microphones to identify tagged audio signals). In addition, avariety of information may be derived via the communication components1736, such as location via Internet Protocol (IP) geolocation, locationvia Wi-Fi® signal triangulation, location via detecting an NFC beaconsignal that may indicate a particular location, and so forth.

The various memories (e.g., main memory 1712, static memory 1714, andmemory of the processors 1702) and storage unit 1716 may store one ormore sets of instructions and data structures (e.g., software) embodyingor used by any one or more of the methodologies or functions describedherein. These instructions (e.g., the instructions 1708), when executedby processors 1702, cause various operations to implement the disclosedexamples.

The instructions 1708 may be transmitted or received over the network1720, using a transmission medium, via a network interface device (e.g.,a network interface component included in the communication components1736) and using any one of several well-known transfer protocols (e.g.,hypertext transfer protocol (HTTP)). Similarly, the instructions 1708may be transmitted or received using a transmission medium via acoupling (e.g., a peer-to-peer coupling) to the devices 1722.

Glossary

“Carrier signal” refers to any intangible medium that is capable ofstoring, encoding, or carrying instructions for execution by themachine, and includes digital or analog communications signals or otherintangible media to facilitate communication of such instructions.Instructions may be transmitted or received over a network using atransmission medium via a network interface device.

“Client device” refers to any machine that interfaces to acommunications network to obtain resources from one or more serversystems or other client devices. A client device may be, but is notlimited to, a mobile phone, desktop computer, laptop, portable digitalassistants (PDAs), smartphones, tablets, ultrabooks, netbooks, laptops,multi-processor systems, microprocessor-based or programmable consumerelectronics, game consoles, set-top boxes, or any other communicationdevice that a user may use to access a network.

“Communication network” refers to one or more portions of a network thatmay be an ad hoc network, an intranet, an extranet, a virtual privatenetwork (VPN), a local area network (LAN), a wireless LAN (WLAN), a widearea network (WAN), a wireless WAN (WWAN), a metropolitan area network(MAN), the Internet, a portion of the Internet, a portion of the PublicSwitched Telephone Network (PSTN), a plain old telephone service (POTS)network, a cellular telephone network, a wireless network, a Wi-Fi®network, another type of network, or a combination of two or more suchnetworks. For example, a network or a portion of a network may include awireless or cellular network and the coupling may be a Code DivisionMultiple Access (CDMA) connection, a Global System for Mobilecommunications (GSM) connection, or other types of cellular or wirelesscoupling. In this example, the coupling may implement any of a varietyof types of data transfer technology, such as Single Carrier RadioTransmission Technology (1xRTT), Evolution-Data Optimized (EVDO)technology, General Packet Radio Service (CPRS) technology, EnhancedData rates for GSM Evolution (EDGE) technology, third GenerationPartnership Project (3GPP) including 3G, fourth generation wireless (4G)networks, Universal Mobile Telecommunications System (UMTS), High SpeedPacket Access (HSPA), Worldwide Interoperability for Microwave Access(WiMAX), Long Term Evolution (LIE) standard, others defined by variousstandard-setting organizations, other long-range protocols, or otherdata transfer technology.

“Component” refers to a device, physical entity, or logic havingboundaries defined by function or subroutine calls, branch points, APIs,or other technologies that provide for the partitioning ormodularization of particular processing or control functions. Componentsmay be combined via their interfaces with other components to carry outa machine process. A component may be a packaged functional hardwareunit designed for use with other components and a part of a program thatusually performs a particular function of related functions. Componentsmay constitute either software components (e.g., code embodied on amachine-readable medium) or hardware components. A “hardware component”is a tangible unit capable of performing certain operations and may beconfigured or arranged in a certain physical manner. In various exampleembodiments, one or more computer systems (e.g., a standalone computersystem, a client computer system, or a server computer system) or one ormore hardware components of a computer system (e.g., a processor or agroup of processors) may be configured by software (e.g., an applicationor application portion) as a hardware component that operates to performcertain operations as described herein. A hardware component may also beimplemented mechanically, electronically, or any suitable combinationthereof. For example, a hardware component may include dedicatedcircuitry or logic that is permanently configured to perform certainoperations. A hardware component may be a special-purpose processor,such as a field-programmable gate array (FPGA) or an applicationspecific integrated circuit (ASIC). A hardware component may alsoinclude programmable logic or circuitry that is temporarily configuredby software to perform certain operations. For example, a hardwarecomponent may include software executed by a general-purpose processoror other programmable processor. Once configured by such software,hardware components become specific machines (or specific components ofa machine) uniquely tailored to perform the configured functions and areno longer general-purpose processors. It will be appreciated that thedecision to implement a hardware component mechanically, in dedicatedand permanently configured circuitry, or in temporarily configuredcircuitry (e.g., configured by software), may be driven by cost and timeconsiderations. Accordingly, the phrase “hardware component”(or“hardware-implemented component”) should be understood to encompass atangible entity, be that an entity that is physically constructed,permanently configured (e.g., hardwired), or temporarily configured(e.g., programmed) to operate in a certain manner or to perform certainoperations described herein. Considering embodiments in which hardwarecomponents are temporarily configured (e.g., programmed), each of thehardware components need not be configured or instantiated at any oneinstance in time. For example, where a hardware component comprises ageneral-purpose processor configured by software to become aspecial-purpose processor, the general-purpose processor may beconfigured as respectively different special-purpose processors (e.g.,comprising different hardware components) at different times. Softwareaccordingly configures a particular processor or processors, forexample, to constitute a particular hardware component at one instanceof time and to constitute a different hardware component at a differentinstance of time. Hardware components can provide information to, andreceive information from, other hardware components. Accordingly, thedescribed hardware components may be regarded as being communicativelycoupled. Where multiple hardware components exist contemporaneously,communications may be achieved through signal transmission (e.g., overappropriate circuits and buses) between or among two or more of thehardware components. In embodiments in which multiple hardwarecomponents are configured or instantiated at different times,communications between such hardware components may be achieved, forexample, through the storage and retrieval of information in memorystructures to which the multiple hardware components have access. Forexample, one hardware component may perform an operation and store theoutput of that operation in a memory device to which it iscommunicatively coupled. A further hardware component may then, at alater time, access the memory device to retrieve and process the storedoutput. Hardware components may also initiate communications with inputor output devices, and can operate on a resource (e.g., a collection ofinformation). The various operations of example methods described hereinmay be performed, at least partially, by one or more processors that aretemporarily configured (e.g., by software) or permanently configured toperform the relevant operations. Whether temporarily or permanentlyconfigured, such processors may constitute processor-implementedcomponents that operate to perform one or more operations or functionsdescribed herein. As used herein. “processor-implemented component”refers to a hardware component implemented using one or more processors.Similarly, the methods described herein may be at least partiallyprocessor-implemented, with a particular processor or processors beingan example of hardware. For example, at least some of the operations ofa method may be performed by one or more processors 1704 orprocessor-implemented components. Moreover, the one or more processorsmay also operate to support performance of the relevant operations in a“cloud computing” environment or as a “software as a service” (SaaS).For example, at least some of the operations may be performed by a groupof computers (as examples of machines including processors), with theseoperations being accessible via a network (e.g., the Internet) and viaone or more appropriate interfaces (e.g., an API). The performance ofcertain of the operations may be distributed among the processors, notonly residing within a single machine, but deployed across a number ofmachines. In some example embodiments, the processors orprocessor-implemented components may be located in a single geographiclocation (e.g., within a home environment, an office environment, or aserver farm). In other example embodiments, the processors orprocessor-implemented components may be distributed across a number ofgeographic locations.

“Computer-readable storage medium” refers to both machine-storage mediaand transmission media. Thus, the terms include both storagedevices/media and carrier waves/modulated data signals. The terms“machine-readable medium,” “computer-readable medium” and“device-readable medium” mean the same thing and may be usedinterchangeably in this disclosure.

“Machine storage medium” refers to a single or multiple storage devicesand media (e.g., a centralized or distributed database, and associatedcaches and servers) that store executable instructions, routines anddata. The term shall accordingly be taken to include, but not be limitedto, solid-state memories, and optical and magnetic media, includingmemory internal or external to processors. Specific examples ofmachine-storage media, computer-storage media and device-storage mediainclude non-volatile memory, including by way of example semiconductormemory devices, e.g., erasable programmable read-only memory (EPROM),electrically erasable programmable read-only memory (EEPROM), FPGA, andflash memory devices; magnetic disks such as internal hard disks andremovable disks; magneto-optical disks; and CD-ROM and DVD-ROM disks Theterms “machine-storage medium,” “device-storage medium,”“computer-storage medium” mean the same thing and may be usedinterchangeably in this disclosure. The terms “machine-storage media,”“computer-storage media,” and “device-storage media” specificallyexclude carrier waves, modulated data signals, and other such media, atleast some of which are covered under the term “signal medium.”

“Non-transitory computer-readable storage medium” refers to a tangiblemedium that is capable of storing, encoding, or carrying theinstructions for execution by a machine.

“Signal medium” refers to any intangible medium that is capable ofstoring, encoding, or carrying the instructions for execution by amachine and includes digital or analog communications signals or otherintangible media to facilitate communication of software or data. Theterm “signal medium” shall be taken to include any form of a modulateddata signal, carrier wave, and so forth. The term “modulated datasignal” means a signal that has one or more of its characteristics setor changed in such a matter as to encode information in the signal. Theterms “transmission medium” and “signal medium” mean the same thing andmay be used interchangeably in this disclosure.

1. A method comprising: in a messaging system that provides a messagingclient, configuring an augmented reality component to detect anchorpoints assigned to segments of a human body image; causing to load theaugmented reality component in a camera view user interface of themessaging client at a client device, the camera view user interfaceincluding output of a digital image sensor of a camera of the clientdevice, the loading comprising commencing detecting of anchor pointsassigned to respective segments of a person image in the camera viewuser interface, the loading of the augmented reality componentcomprising commencing monitoring the person image in the camera viewuser interface to determine whether or not the person image represents afull body of a person; determining that the detected anchor pointsinclude every point from a full body indicator set of anchor points; andin response to the determining, causing displaying in the camera viewuser interface a touchless user selectable element configured to triggeran action in the messaging system in response to collision of thetouchless user selectable element with a trigger segment from the personimage.
 2. The method of claim 1, wherein the full body indicator set ofanchor points comprises at least a first anchor point assigned to a hipobject and a second anchor point assigned to a shoulder object.
 3. Themethod of claim 1, comprising: detecting collision of the touchless userselectable element with the trigger segment from the person image; andperforming the action in the messaging system.
 4. The method of claim 3,wherein the detecting of the collision of the touchless user selectableelement with the trigger segment from the person image comprisesdetecting a predetermined duration of the collision.
 5. The method ofclaim 1, wherein the trigger segment from the person image is a handobject from the person image.
 6. The method of claim 1, wherein theaction is commencement of recording of a video with the camera of theclient device.
 7. The method of claim 1, comprising defining, in themessaging system, the full body indicator set of anchor points.
 8. Themethod of claim 1, wherein the detecting of the anchor points assignedto respective segments of the person image in the camera view userinterface comprises executing a machine learning model trained using atraining set of images, the machine learning model taking an image of aperson as input and producing a set of anchor points as an output. 9.The method of claim 1, wherein the displaying in the camera view userinterface the touchless user selectable element comprises trackingposition of a body segment object in the person image and displaying thetouchless user selectable element at a location in the camera view userinterface determined based on the tracked position of the body segmentobject.
 10. The method of claim 1, comprising: capturing a content itemusing the augmented reality component; and communicating the capturedcontent item to another client device.
 11. A system comprising: one ormore processors; and a non-transitory computer readable storage mediumcomprising instructions that when executed by the one or processorscause the one or more processors to perform operations comprising: in amessaging system that provides a messaging client, configuring anaugmented reality component to detect anchor points assigned to segmentsof a human body image; causing to load the augmented reality componentin a camera view user interface of the messaging client at a clientdevice, the camera view user interface including output of a digitalimage sensor of a camera of the client device, the loading comprisingcommencing detecting of anchor points assigned to respective segments ofa person image in the camera view user interface, the loading of theaugmented reality component comprising commencing monitoring the personimage in the camera view user interface to determine whether or not theperson image represents a full body of a person; determining that thedetected anchor points include every point from a full body indicatorset of anchor points; and in response to the determining, causingdisplaying in the camera view user interface a touchless user selectableelement configured to trigger an action in the messaging system inresponse to collision of the touchless user selectable element with atrigger segment from the person image.
 12. The system of claim 11,wherein the full body indicator set of anchor points comprises at leasta first anchor point assigned to a hip object and a second anchor pointassigned to a shoulder object.
 13. The system of claim 11, wherein theoperations caused by instructions executed by the one or processorsfurther include: detecting collision of the touchless user selectableelement with the trigger segment from the person image; and performingthe action in the messaging system.
 14. The system of claim 13, whereinthe detecting of the collision of the touchless user selectable elementwith the trigger segment from the person image comprises detecting apredetermined duration of the collision.
 15. The system of claim 11,wherein the trigger segment from the person image is a hand object fromthe person image.
 16. The system of claim 11, wherein the action iscommencement of recording of a video with the camera of the clientdevice.
 17. The system of claim 11, wherein the operations caused byinstructions executed by the one or processors further include defining,in the messaging system, the full body indicator set of anchor points.18. The system of claim 11, wherein the detecting of the anchor pointsassigned to respective segments of the person image in the camera viewuser interface comprises executing a machine learning model trainedusing a training set of images, the machine learning model taking animage of a person as input and producing a set of anchor points as anoutput.
 19. The system of claim 11, wherein the displaying in the cameraview user interface the touchless user selectable element comprisestracking position of a body segment object in the person image anddisplaying the touchless user selectable element at a location in thecamera view user interface determined based on the tracked position ofthe body segment object.
 20. A machine-readable non-transitory storagemedium having instruction data executable by a machine to cause themachine to perform operations comprising: in a messaging system thatprovides a messaging client, configuring an augmented reality componentto detect anchor points assigned to segments of a human body image;causing to load the augmented reality component in a camera view userinterface of the messaging client at a client device, the camera viewuser interface including output of a digital image sensor of a camera ofthe client device, the loading comprising commencing detecting of anchorpoints assigned to respective segments of a person image in the cameraview user interface, the loading of the augmented reality componentcomprising commencing monitoring the person image in the camera viewuser interface to determine whether or not the person image represents afull body of a person; determining that the detected anchor pointsinclude every point from a full body indicator set of anchor points; andin response to the determining, causing displaying in the camera viewuser interface a touchless user selectable element configured to triggeran action in the messaging system in response to collision of thetouchless user selectable element with a trigger segment from the personimage.